using UnityEngine;
using System.Collections;

public class MentalCharacter : MentalObject {
	
	private Character character;
	public Character Character {
		get {return character;}
	}
	
	public MentalCharacter(Character _c, GameObject _obj, float _prox, float _like) : base(_obj, _prox, _like) {
		character = _c;
	}
	
	
	/*// Use this for initialization
	override void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}*/
}
